Minor update (11feb21)
M.E.L.D. RPG » Devlog
Basically, more fixes for the Phasing Special Ability.
- Added 'Immune to all damage from an SDE' to Immunity Augment.
- Add 'Immune to SDEs [Bleeds, Burns, Shocks, Stuns]' Augment to Phasing Special Ability.
- Revised Ketharrim Origin Package again to reflect even higher cost for Phasing.
- Revised Typical Ketharrim stats to reflect higher Origin Package cost (increasing Adventurer Tier to Seasoned to pay for it, and bumping up a few Skills with extra DPs).
This works pretty well. Don't think I will need to overhaul the existing Special Ability subsystem with this fix in place.
Files
m_e_l_d_rpg_system_0-1D.pdf 12 MB
Feb 11, 2021
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M.E.L.D. RPG
Multi-genre Engine for Ludicrous Diversions (RPG)
Status | In development |
Category | Physical game |
Author | Imperfekt Gammes |
Genre | Role Playing |
Tags | Fantasy, Open Source, physical-rpg, Post-apocalyptic, Sci-fi, Tabletop role-playing game |
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